Gangzhou-based game developer 37Games said at an online performance briefing on Tuesday afternoon that many of its 2022 games have obtained regulatory approval for publishing and operations in China.
Following its acquisition last year of the North American branch of Perfect Worlds by Embracer and its subsidiary Gearbox, the firm announced Thursday that Perfect World Entertainment is to be renamed as Gearbox Publishing.
Chinese game developer and distributor Hero Entertainment on Monday announced an official name change, carrying out a new brand launch as "Hero Games."
Perfect World, a publisher of online games, disclosed its record of investor relations activities on Monday, mentioning that the company has streamlined some of its internal teams that pose challenges to its future development.
At present, 411 Chinese game companies in Beijing, Shanghai and Guangdong have signed the Convention on Anti-addiction and Self-discipline of the Online Game Industry issued in September.
As the name suggests, Mobile Legends: Bang Bang has indeed become a legend in the mobile game industry five years after its launch.
On Friday of this week, just after the end of the National Day break in China, Tencent released the long-anticipated mobile title League of Legends: Wild Rift.
On Tuesday, a report called video gaming "spiritual opium" by a state-run newspaper criticized Tencent's online game "Honor of Kings". Tencent said it will gradually introduce seven new measures for its all games.
Tencent on Wednesday said that it would launch the mobile version of the PC "beat 'em up" action game Dungeon & Fighter in the Chinese market in summer 2020.
Tencent’s battle royale game PUBG Mobile recorded its best month yet in terms of overseas revenue, as lockdown orders continue to be enforced in many countries.
Despite the impact of the recent coronavirus pandemic, China's esports market is projected to reach 140.57 billion yuan in size by the end of 2020.
IP-based games created by Chinese gaming companies brought in 129.5 billion yuan in total revenue in 2019 on mobile platforms and are expected to generate 150.0 billion yuan in 2020.
Game licenses issued by China's top game regulator tanked in Q1 2020, with only 336 games acquiring the approval to monetize in mainland China.
The mobile game industry has arguably become the biggest beneficiary of the COVID-19 outbreak.
“Hot Blood Street Basketball,” developed by ByteDance’s wholly-owned subsidiary - Beijing Zhaoxiguangnian Information Technology.