Chinese internet giant Tencent logged its first-ever quarterly revenue fall along with declining net profit for the fourth consecutive quarter, according to its second-quarter 2022 results released on August 17.
Game engine developer Unity announced on August 9 that it has entered into an agreement with leading partners to form a new regional joint venture called Unity China.
According to a report released by Sensor Tower on August 9, a total of 39 Chinese firms were listed in the publisher's top 100 global mobile game revenue list in July. In total, these companies garnered more than $2.03 billion.
According to Chinese business data platform Tianyancha, litigation documents filed by miHoYo, the developer of video games including Genshin Impact, against three entities under 37 Interactive Entertainment were recently made public.
On August 1, China's National Press and Publication Administration released a list of 69 new games that have been formally approved in August for domestic release.
In June 2021, the police in Xuhui District, Shanghai, cracked down on a case of making and selling cheating programs for miHoYo's game named Genshin Impact. Recently, the court in the district sentenced the three defendants to prison.
Chinese game developer Perfect World has announced the launch of an overseas version of its open world game Tower of Fantasy on August 10, and the number of pre-registrants globally has exceeded 3 million.
The Sandbox announced a new partnership on July 27 with global gaming company Gravity, aimed at bringing Ragnarok, a massively multiplayer online role-playing game created by Gravity, into the metaverse.
Tencent E-sports held its annual launch event on July 26. The latest progress of the League of Legends: Wild Rift regarding e-sports and its key events planning in the future was introduced on the event.
On July 25, Skyworth VR revealed a new brand called PANCAKEXR and the new PANCAKE 1 series which will be priced from 2999 yuan ($444.55).
The latest report for China's e-sports industry from January to June 2022 was officially released on July 22. The report shows that in the first half of this year, the revenue of China's e-sports industry was 76.497 billion yuan ($11.31 billion).
A report released by two Chinese game industry institutions on July 21 showed that from January to June, the actual sales revenue of China's game market was 147.789 billion yuan ($21.84 billion), down 1.80% year-on-year, the first annual decline in recent years.
Metaverse Z, a game community for Gen Z consumers all over the world, recently announced its completion of round-A financing totaling $10 million.
NetEase Games, the online games division of Chinese tech giant NetEase, on July 18 announced Jar of Sparks, a new first-party studio that will enjoy full creative freedom within the corporate network.
China's National Press and Publication Administration on July 12 released this month's approval information for new domestic online games, granting licenses for 67 titles.