According to market survey results recently released by analysis and consultancy firm Omdia, the e-sports market with the highest income in the world has changed from the U.S. to China in the past five years.
37 Interactive Entertainment reported a steady increase in revenues and surging profits in the first quarter of 2020 as the company pivots more to markets outside China.
Game licenses issued by China's top game regulator tanked in Q1 2020, with only 336 games acquiring the approval to monetize in mainland China.
More than half of the 32 gaming companies listed on the Chinese mainland predicted slowed year-on-year net profit growth for the first quarter of 2020.
On April 11, Beijing, Shanghai, and Guangzhou, introduced new regulations for Chinese gaming companies.
China’s State Council declared that the country would recognize Saturday, April 4, as a day of mourning for those who sacrificed and died in the COVID-19 pandemic.
On August 1, Google shared data on the global gaming market and trends regarding Chinese gaming companies.
Sony, Microsoft, and Nintendo have written a joint letter to the Trump administration, warning the government that its impending tariffs on Chinese goods will dramatically harm the video game industry and its employees.