Energy Expert, the AI-powered sustainability solution developed by Alibaba Cloud, the digital technology and intelligence backbone of Alibaba Group, has been trialed to measure and analyze carbon emissions from temporary constructions built for the first Olympic Esports Week.
Tencent E-sports held its annual launch event on July 26. The latest progress of the League of Legends: Wild Rift regarding e-sports and its key events planning in the future was introduced on the event.
The latest report for China's e-sports industry from January to June 2022 was officially released on July 22. The report shows that in the first half of this year, the revenue of China's e-sports industry was 76.497 billion yuan ($11.31 billion).
Chase Xu, Vice President and Chief Marketing Officer of Shenzhen-based firm realme, acknowledged that the smartphone market is experiencing normal fluctuations at present, but that he is still optimistic in the long run about the smartphone industry.
Mobile Legends: Bang Bang (MLBB), a Multiplayer Online Battle Arena (MOBA) mobile game independently developed by Shanghai-based Moonton Technology, has once again joined the e-sports program of the Southeast Asian Games.
According to a report released by Newzoo on Wednesday, it is estimated that the global e-sports industry will generate $1.38 billion in revenue globally this year, an increase of 22% year-on-year.
eGame, a mobile e-sports platform owned by Tencent, announced on Thursday that it will terminate its operations on June 7 due to a change in business development strategy.
Perfect World announced on Monday that Lian Jie has submitted a request to resign as co-CEO of the company due to physical reasons. Unfortunately, Lian passed away in the United States on Monday night.
On Tuesday, many Tencent eGame anchors posted their farewell messages on Chinese social media Weibo.
Xiaomi’s sub-brand Redmi launched its long-anticipated K50 E-sports edition in a conference held on Wednesday.
On Thursday, Tencent reached a strategic partnership with the Olympic Council of Asia and the Asian Electronic Sports Federation to jointly promote the development of e-sports.
Riot Games announced on January 7 the first official global competition entitled "Wild Rift Icons Global Championship," set to take place this summer in Europe.
Chinese internet technology company NetEase will set up its Hainan headquarters and build a metaverse industrial base project in the southern island province's capital city of Sanya.
The Game Working Committee of the China Audio-Video and Digital Publishing Association released its 2021 China Game Industry Report on Thursday.
Today, popular Weibo tech blogger @Digital Chat Station revealed that the new Redmi K50 Gaming Edition is on the way and will focus on a high-performance gaming experience.
The development of eSports in China makes a case of the ways the government, corporate enterprises, critical public and the eSports community interact, compete and cooperate with each other to facilitate the rise of an industry plagued by public controversy.
During the live-streaming of S11 Global Finals of League of Legends on Bilibili, about 500 million people were watching the race at the same time.
The S11 Global Finals of League of Legends ended in the early hours of Sunday morning, when Edward Gaming (EDG) defeated DWG KIA (DK) with a thrilling 3-2 result in the 2021 League of Legends World Championship Final.
Pu Guannan, Vice President of FunPlus, a game R&D company, delivered a speech on October 22, explaining in detail how the company has created its own e-sports ecosystem.
China's National Press and Publication Administration issued a notice recently to further strengthen management and effectively prevent minors from overindulging in online games.