39 Chinese Mobile Game Firms Enter Top 100 in Terms of July Revenue

According to a report released by Sensor Tower on August 9, a total of 39 Chinese firms were listed in the publisher’s top 100 global mobile game revenue list in July. In total, these companies garnered more than $2.03 billion, accounting for nearly 38.1% of the total revenue of these 100 developers.

With the start of SS19 season, the revenue of “Game for Peace” surged 23% in July. The “League of Legends E-sports Manager” entered the market on July 20, which made Tencent Games’ revenue in July increase 6% month-on-month.

“Knives Out” launched a wealth of summer activities during July in the Japanese market, and its revenue in the month reached twice that in June. On July 25, “Diablo: Immortal” arrived in the domestic market, and it quickly ranked among the top three best-selling iOS mobile games in China. Driven by these two games, NetEase Games’ revenue increased by 6.8% month-on-month.

IM30’s doomsday survival simulation mobile game “Last Fortress: Underground” continued its strong growth momentum, and its revenue in the period increased 30% month-on-month, reaching a new high. At the same time, according to Sensor Tower’s data, the game ranked third in the global simulated mobile game revenue list in July, only next to Roblox and Township. Its success once again verifies the market potential of doomsday-themed games, and it also marks a major breakthrough for Chinese mobile game manufacturers in simulated mobile games.

During the summer holiday, Leiting Games launched another mobile game, “Obi Island: Dream Country.” In mid-July, the game was listed in the top six best-selling iOS mobile games in China, and the publisher’s revenue increased 16.8% month-on-month.

Other Chinese mobile game publishers who are included in the top 100 with the highest global revenue include Zen Game, Star Union, Friend Times, Hero Games, Yalla Group, Duoyi, and so on.

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In addition, although “League of Legends E-sports Manager” and “Diablo: Immortal” were successfully released this summer, due to the alleviation of pandemic outbreaks in China and the gradual recovery of travel, revenue of the Chinese iOS mobile game market was basically the same as that in June, which was also 14% lower than the peak in April this year and 10% lower than that in June last year.